![]() ![]() ![]() Organized state labor (proto-socialism).You will have 2 major avenues to employ your citizens, with the path you choose defining your empire to your peers. How you build your empire is often as important as what you’re building. Similar to Rome, you would develop the core doctrines of your military by satisfying 3 families: Not just weapon upgrades or army reform, but also seeing an organized system of government the first time. Our Tech Tree would reflect the dawning days of social and military organization. Any further down this timeline then we would be heading to Rome territory, and we would be in for a lazy extension of Rome 2 (*cough* Attila*cough*). Iron would give your armies superior quality weapons and armor as such it would make a compelling arms race. Population and existing buildings are also factor.The era and assortment of empires should end around 1000 BC, as that’s when Iron started to emerge and would become the ultimate game-changer. Note that these buildings chains are not all that influence the ability to construct them. Peasants, Nubian Spearmen, Nile Spearmen, Desert Axemen, Pharoah’s Guards, Slingers, Skirmishers, Bowmen, Pharaoh’s Bowmen, Nubian Cavalry, Desert Cavalry, Nile Cavalry, Egyptian Chariots, Egyptian Cavalry General, Egyptian Chariot General, Camel Archers, Egyptian Chariot Archers, Onagers, Heavy Onagers. Note that these units represent what can be trained if the needed buildings are present. Speed is one of their biggest pros.Īlexandria (Capital, Large Towm), Memphis (Minor city), Thebes (Large Town), Jerusalem (Large Town), Sidon (Large Town), Salamis (Town). The Egyptians maintain a balance between their forces, but their main asset is their chariots. Though not as powerful as they once were, the thundering hordes of Egypt, when unleashed, are still deadly. The armies of Pharaoh were feared throughout the ancient world. ![]()
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